Posts

atmospheres

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 Today I will start off with the atmospheres. I need to find a suitabke atmosphere for majority of the levels, including an underwater atmosphere where the main character goes underwater. To make the underwater atmosphere, I will find a lake sound track and EQ out most of the high frequencies. This makes the perfect underwater atmosphere. I will then loop with in Wwise so I am left with a continuous underwater atmosphere. I will do something similar to the other atmospheres.

Methodologies

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I need to find a sufficient way to combat this project without getting lost in what I have done and what I need to do. So I have made a note page of what I need to do in order and also a check list to ensure that I have doen it all.  Having a basis of what I need to do has proven to help me a lot. As long as I keep to the list. The list also allows me not to rush work and go bit by bit. I find myself not doing big chunks of work in one day. 

research

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 Before I started the project, I wanted to do some research into guns and foot steps so I am able to get the most accurate sound. I searched for videos of all the gins in the game or guns similar (among that category). from this I was able to find the right sounds, I could also break down the different sounds into different parts. Such as for the gun shots, a gunshot would have different aspects and stages to it. Such as the initial exposion, then the flight of the bullet, then the landing and the shell of the shell falling to the ground.  I found  this video on youtube explaing how they actually record gun fire from different guns and the different sounds they are catching.