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Going over eveything

 Today I am going to go through the Wwise project and play through the game to ensure that there is nothing missing or anything else I have to do. I will make sure thst the levels of everything are as accurate as possible.  I will also look out for sounds that I have missed or sounds that arent suitable for the game. I will change these sounds with another sound or simply just edit the sound I have for it already.

Monster Noises 2

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 I have now found a suitable sound for the monsters. I had a look on freesound.org and found some interesting sounds. Today, I am going to import them into Logic Pro X and manipulate them in ways that suit them best. This will also be very time consuming, but will sound very good once it is done, I need to ensure they they are all bounced at a reletively similar level, so when it comes to editing it in Wwise, it will not be as hard.  I will be using a lot of the pedal board to get that distorted/ fuzzy sound. I know that grit and fuzz is linked with aggression so I may use this with the more scarier looking monsters. 

enemy weapons

 I am now moving onto the enemy weapons. I need to get a good grasp of the game and keep a sharp eye on what the enemies are shooting and what their attack move is if it is not shooting something. Playing the game a bit in ht past, I know that the monsters shoot a lot of different colours of fire balls. There are a lot of them so I will not put too much sounds into that or it will sound distorted. Not all of the monsters shoo things, so I wont focus too much on them.  I will find explosion sounds on the Mac at University and manipulate them so they are suitable to the game. I may also layer that with some sort of synth sound from logic Pro X. I will have to edit that on Logic Pro X, then import it to Wwise. 

Monster noises

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 Today I will start to sound design the sounds for the different monsters/enemies/ within the game. To do this I am goingot use Logic Pro X as I am more comfortable with this DAW. I have been using this DAW fir some time now and know how to make exactly what I want to make. I am going to start off with finding a base of what the monster will sound like. This will be my first step. Then another day I will go back to the sounds and edit them how I wish. By using things like EQ, reverbs, compressors, perdal boards to manipulate the sound however I wish. 

reflection so far

 So far, I feel comfortable with working with Wwise. I am slowly getting the grasp of it and every day I am finding it easier to navigate it. I am close to finishing the project, slowly but surely. Once I finsih these footseps, I will move onto the enemy sounds. Such as the grunts, the pain sounds and the death sounds.  I plan to get this done in the next few weeks, so I need to get back on the grind and get stuff done.

footsteps 2

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 This has proven to take longer than I had I had anticipated. I have done majority of the monsters, but finding different versions of the same footspets is what has taken up all my time.  Mixing the chatacter foot steps is another thing I have started to do. This is only so that there is not too much going on. Also if there were loads of monsters around, a loud continous sound is the last thing you want. I made each different footstep for the different monster have a different level. The bigger monsters footsteps will have louder footseps and visa versa.

footsteps

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 Today I will begin fidning and importing footsteps for both the main character and the monters. Find the right footseps for the main character will be more difficult than the monters, as with the main character, the footsteps will change with the different terrain the character will be walking on. With the monters, I will not focus as much on the terrain in which they are walking on. Instead I will focus on finding footsteps that will suit the monsters. For example, a bigger character like the knight will have more heavy and slow footseps, and smaller characters like the goblin will have faster and smaller footsetps.  I will have to make separate random conrtainers with a minimun of three different footsteps in each. This will be very time consuming, but I plan to get it all done and out the way for today.